Mattel Intellivision FAQMattel Intellivision FAQFrequently Asked. Questions. Version 7. Maintained by David Harley.
Table of Contents. General Information. Brief History of the.
Mattel Intellivision. Technical Information. General Hardware Specs. Processor Specs. 8. Operating System Specs.
Hardware Descriptions. Intellivision Master. Component. 1. 03. GTE / Sylvania. Intellivision.
Radio Shack. Tandyvision I1. INTV System III1. Sears Super Video. Arcade. 1. 03. 6 - Intellivision II1. Keyboard Component /. Computer Adaptor.
INTV Funhouse Mattel Electronics page. Intellivision Games Game Info & Reviews. Software Collection Mattel Electronics Action Arcade ECS. The top-selling Game Boy games (all figures in millions of units sold-through since launch). Mattel Electronics Intellivsion videogame system emulator. Following is a list of instructions currently available. Click on a title to display text file. More titles will be added to this list. Click here to view the manual to this game. River Raid is a scrolling shooter video game designed and developed by Carol Shaw, and published by Activision in 1982 for the Atari 2600 video game console. Activision later ported. All of our records are tagged, based on topic or objects used. Use our tag explorer to find some records!
Intellivoice Voice. Synthesis Module. Entertainment Computer. System.. 1. 23. 1. Music Synthesizer. System Changer. 1.
Atari 2600 Video Game Release Dates for 1982 With pop culture atmosphere. Information compiled by Duane Alan Hahn. The Video Game Museum Scans, Gamepics, screenshots, ads, reviews, endings and more! Click here for the manual. Published by Bro/derbund Software, Inc. Developed by Bro/derbund Software, Inc. Released 1990 Also For Amiga, Amstrad CPC, Apple II, Atari ST, FM Towns, Game Boy, Game Boy Color, Game Gear, Genesis.
Joystick Substitutes. Compro Electronics. Videoplexer. 1. 53. Intellivision Tester. MTE- 1. 00)1. 74. Cartridge Listing. Released Titles. 1.
Unreleased (or rumored). Intellivision. 2.
Unreleased / Announced. ECS. 2. 14. 4 - Software announced for. Keyboard Component/Computer Adaptor. Easter Eggs, Cheats and.
Tips. 2. 24. 8 - Information regarding. Unreleased Titles & Hardware. Information regarding. Label & Box Variations. Vaporware, Trivia, and Miscellaneous. Intellivision III5.
Intellivision IV. World Book Tutorvision. Bandai Intellivision. Japan. 5. 85. 5 - Digiplay Intellivision. South America. 6. Trivia and Fun Facts.
Competition Cartridges. Electronic Resources. Internet Resources. Repair. Tips and Information. Hand Controllers. Cartridge Problems.
Console Disassembly. General. Troubleshooting.
Pinouts for INTV. Controller. 7. 07. Fixing INTV II. Controllers.
Intellivision 2. Controller Modification. You've really messed up. Hooking your. Intellivision to a Modern TV. Programmer Interviews.
Ray Kaestner. 7. 68. Patrick Jost. 7. 89.
Intellivision Emulators. Commercial Emulators. Non- Commercial. Emulators. At the end of 1. 97. Mattel Electronics (a division of Mattel. Toys) released a video game system known as Intellivision along with 1. Poised as a competitor to the then king of the hill Atari 2.
Mattel Electronics called their new product . Mattel's marketing was anything *but*. In one sense the system. INTV Corp. The original Master Component was test marketed in Fresno. California in late 1. The response was excellent, and Mattel went national. The first year's production run of.
To help enhance its marketability. Mattel also marketed the system in Sears stores as the Super Video Arcade, and. Radio Shack as the Tandyvision One in the early 1. Intellivision. Mattel. This was to turn the.
K home computer that could do everything from play. There was a great deal of marketing money and press. GTE/Sylvania. Intellivision describes the features of this proposed expansion. Many people. bought an Intellivision with plans to turn it into a computer when the. Months, then years passed.
The original. expansion keyboard was released only in a few test areas in late 1. With the. price too high and the initial reaction poor, the product was scrapped in 1. Intellivision product line. A voice- synthesis module called Intellivoice made. The Intellivision II was also released this year.
The new. console was more compact than the first, and its grayish body made it look more. Mattel, the. most significant of which being the Intellivision III. This was shown off at. January 1. 98. 3 CES show, and lauded in the videogame magazines for many months. In June of 1. 98. Summer CES show, Mattel announced it was.
Intellivision III and including most of its high- profile features. Entertainment Computer System. Probably the most ambitious effort the Intellivision team.
Entertainment Computer System was comprised of a computer. K RAM and 2. 4K ROM, a data recorder to store. Atari 2. 60. 0 games on your Intellivision. The RAM expansion modules never.
The data recorder, and thermal printer were released as. Aquarius computer. The music synthesizer had but one.
While the 2. 60. 0 adapter. Coleco's own expansion module.
Intellivision as. Valeski, Senior Vice President of Marketing and.
Sales at Mattel Electronics, along with a group of investors, purchased the. Intellivision in January of 1. The purchase was backed by financing from Tangible. Industries, a division of Revco Drug Stores, The newly formed company was.
Intellivision, Inc., and later renamed INTV, Inc., after. Valeski negotiated all rights from Revco in November of 1. During the next. two years, the new company would lie dormant while plans were being made for a. In the fall of 1. INTV System III (also called the. Super Pro System) appeared at Toys 'R Us, Kiddie City, and in a mail order. Intellivision direct from INTV.
The new console. was of the same general design as the original master component, except it. Several new games. INTV Corp. INTV continued to market games and repair services through.
Between 1. 98. 5 and 1. Intellivision's game library to a total of 1. Many more changes were to come during the final six years of.
Intellivision's life. In 1. 98. 7, an improved master component called the INTV. System IV was shown at the January CES, which sported detachable controllers. Unfortunately, this never saw the light of day either. In. the fall of 1. INTV re- introduced the computer keyboard adapter through. In 1. 99. 0, INTV.
The change in marketing was due to agreements with Nintendo. Sega to become a software vendor for the NES, Game Boy and Genesis. In. 1. 99. 1, INTV sold out its stock of Intellivision games and consoles, and the.
Intellivision, gradually faded away. Intellivision is test marketed 1. Mattel Intellivision released nationally, Computer.
Expansion announced 1. Computer Expansion Module scrapped due to high cost. Intellivoice released. Intellivision II released. Entertainment Computer System released many. Announced 1. 98. 3 - 2. System Changer released 1.
Intellivision III announced 1. The videogame market begins to crash 1. Intellivision III dropped 1. The videogame market bottoms out 1. Mattel sells the Intellivision rights to VP Marketing. T. E. Valeski and investors, forming INTV Corp. INTV III released, along with new Intellivision.
Aggressive marketing adds $6 million sales 1. INTV IV announced, to be scrapped later 1. INTV Corp. Color: 1. Resolution: 1. 92v x 1. GI 1. 60. 0, running at 8.
Hz (NTSC) and 1. MHz. PAL/SECAM). Processor has 1. RAM, and has 1. 0 bit. Intellivision cartridges contain ROMs that are 1. Ten. bits are called a decle. For example, if you did two ROTATE LEFT. ROTATE RIGHT BY 2 (rotates could be by one or two).
The top two bits were swapped! Ken Kirkby also has this to add: . Honeywell's then Test Instrument Division also. Cardiac Catheterization system called MEDDARS which was.
The CP1. 60. 0 was definitely a 1. Some Real Microprocessors. It has lots of info on the CP1. CPU in the. Intellivision. Chapter 1. 6 has the pinouts of the CPU: D0- D1. Data and address bus Tristate, bidirectional BDIR, BC1, BC2 Bus control signals Output (PHI)1,(PHI)2 Clock signals Input MSYNC Master synchronization Input EBCA0- EBCA3 External branch condition addr lines Output EBCI External branch condition input Input PCIT Program Counter inhibit/software Input Interrupt signal BDRDY WAIT Input STPST CPU stop or start on high- to- low Input transition HALT Halt state signal Output INTR, INTRM Interrupt request lines Input TCI Terminate current interrupt Output BUSRQ Bus request Input BUSAK External bus control acknowledge Output VBB, VCC, Power and ground VDD, GND Power and ground The logic board in the Intellivision unit (original model.
Sound AY- 3- 8. 91. ROM RO- 3- 9. 50. ROM RO- 3- 9. 50. Color AY- 3- 8. 91. And there is the cartridge ROM: ROM AY- 3- 9. In addition, there are three 4.
Now, you may try this, but be EXTREMELY careful. I found): I carefully removed the three heat- sunk chips.
STIC AY- 3- 8. 90. RAM RA- 3- 9. 60. CPU CP- 1. 61. 0 4. Having the CPU location and pin outs, one can use an. Looking AT the cartridge, not the Intellivision unit: you.
I obviously can't accept any. Master Component. Internally, *x pins are connected. STIC pin 7 *2 STIC pin 6 *3 STIC pin 8 There may be other connections to them as well; I don't know. ROM pins. However, considering the system changer's. STIC seems to make. I suspect that they may switch the ROM from address write mode to.
CPU, maybe). Mapping this to the ROM pinouts, you get: Please note that the chapter mentioned above has all opcode. CP1. 60. 0/1. 60. A/1. 61. 0. CPUs. Sprites could be.
Graphics is character based. The screen is twelve rows of. Characters either come from Graphics ROM (GROM), which. Graphics RAM (GRAM). GROM (like. sprite images).
The pre- designed sprites located in ROM were. Eight of the colors are designated as the.
The other eight are called the pastel colors. There were two graphics modes: Foreground/Background, and. Color Stack. In F/B mode, you specify the colors for both the on and off pixels. One. of these (the on pixels, I think) could use any color, but the other could only.
In CS mode, you can give the chip a circular list of four. For each card, you specify the. ON bits color from any of the 1. OFF bits color comes from the. You can also tell if the list is to advance or. Thus, in CS mode, you only get four colors for the OFF bits, and they have.
Most games. used CS mode. A sprite could be designated as either being in front of or. ON. pixels of a background image. You could tell the graphics chip to black out the top row or.
You could also tell it to delay the. Using these two features together allows. For example, a game that is going to scroll a lot sideways. Now, to scroll the background to the right by. This moves everything. The black part is NOT delayed - -that is always displayed in the first 8.
The net result is that you now see one pixel that was. Thus, to scroll. you only have to move the screen memory every eighth time, when things need to. There is no need for a bitblt- type operation. The hardware detected collisions between sprites and other. GRAM and screen memory could only be manipulated during. At the end of vertical retrace, you had to tell the chip if. If you weren't done, you could keep manipulating by.
The OS would deal with adjusting the sprite position registers for you.